Tuesday, November 13, 2012

Dev. diary #15

Pulse Shift Update 0.4.0

Fixes

- Fixed some technical issues
  > Rewinding time while standing on disappearing platforms
  > Throwing player away
  > Other minor issues

Changed and added things

- Added Chapter 6 theme
- Added 1 level from Chapter 6
- Added new ability called Projection
  > Binded to X key
- Added teleport stone type
- Added new button type
- Updated "How to play" gui
- Updated game statistics
  > Added "Projection used"
- Draining platform now also slowing down player movement
- Added Mono runtime
  > No .Net Framework is required

Monday, October 15, 2012

Dev. diary #14

Pulse Shift Update 0.3.9

Fixes

- Fixed very rare issue when rewinding time caused wrong rotations

Changed and added things

- Added 3 levels from Chapter 5
- Added bonus level to Chapter 5

Tuesday, October 2, 2012

Dev. diary #13

Pulse Shift Update 0.3.8

Fixes

- Fixed pressing buttons over the wall
- Fixed player velocity after using freeze time while falling

Changed and added things
- Better collision for Chapter 5
- Added 3 levels from Chapter 5
- Added cheat modes to options
  > Cheats will be unlocked after finishing all bonus levels
- Redesigned main menu

Monday, September 17, 2012

Dev. diary #12

Pulse Shift Update 0.3.7

Fixes

- Fixed best time in bonus levels

Changed and added things

- Added Chapter 5 theme
- Added 1 level from Chapter 5
- Added new ability called Recharge
  > Binded to F key
- Added discharged platforms
- Added new difficulty Extreme
  > Almost same as hard but only 3 rewinds are available per level
  > Collecting bonus will reset rewinds to 3
- Added ability to skip level
  > Player now can skip one level. Completing skipped level will reenable ability.
  > Skipped can by only normal levels.
- Removed old rotation controls
- Binded mouse wheel to rewind ability
- Updated "How to play" gui
- Updated game statistics
  > Added "Recharge used"
  > Added "Jumps"
  > Removed "Slow time used"
- Modified rewind effect
- Slightly midified level Pulsing Blade from Chapter 2

Tuesday, August 21, 2012

Dev. diary #11

Pulse Shift Update 0.3.6

Changed and added things

- Optimized theme for Chapter 1
- Updated "How to play" gui
- Game no longer plays same music as in previous level

Tuesday, August 14, 2012

Dev. diary #10

Pulse Shift Update 0.3.5

Fixes


- Smoother level rotations

Changed and added things

- Changed collision model for arrow
  > Player now must stand at place where arrow points.
- Added 4 levels from Chapter 4
- Added bonus level to Chapter 4
- Added music to Chapter 4
- Redesigned theme for Chapter 4
- Added information to pause menu about collected holokeys
- Binded Tab key for disabling all active effects such as low gravity, time freezing etc.

Wednesday, August 1, 2012

Dev. diary #9

Pulse Shift Update 0.3.4

Fixes

- Fixed some player collision issues

Changed and added things

- Rewind ability is now also binded to R key
- Added alternative controls for rotations by using mouse buttons
- Changed tutorial due to new rotation controls
- Added sound effects
  > Steps
  > Jumping
  > Dangerous fall indicator
- Added damage effect
- Added ability icons
- Added 4 levels from Chapter 3
- Added Bonus level to Chapter 3