Hello, here is the first review from full game.
http://egamer.co.za/
Thursday, January 31, 2013
Wednesday, January 23, 2013
Pulse Shift Released !
Hello everybody,
What you can expect and what is new? First of all, the game now includes 3D backgrounds which can be disabled anytime by simple pressing button. Music has been completely exchanged. Composed by Ted Reglis. Some interesting easter eggs was added and it's only up to you to find them. Gui has been also redesigned and game now contains 8 hidden achievements. If you want to know more, just check the game screenshots and videos.
Pulse Shift is finally out!
Pulse Shift is first person puzzle platformer. Game contains 50 levels in 7 different theme styles. Each of the chapters brings some new game objects, new ability and new music. Each level has one hidden bonus. Collecting all bonuses in chapter unlocks a bonus level. In total 7 additional bonus levels. During playing player can control gravity and time. Goal is getting to the rotation arrow. Game was designed to bring something new in every chapter. So you will be jumping, looking for the right way, collecting keys, solving puzzles and probably rewinding time.
What you can expect and what is new? First of all, the game now includes 3D backgrounds which can be disabled anytime by simple pressing button. Music has been completely exchanged. Composed by Ted Reglis. Some interesting easter eggs was added and it's only up to you to find them. Gui has been also redesigned and game now contains 8 hidden achievements. If you want to know more, just check the game screenshots and videos.
Official trailer
Here is also gameplay from two levels.
Monday, December 17, 2012
Pulse Shift reached beta!
Pulse Shift Update 0.9.0
Hello.
So finally Pulse Shift reached beta ! First things first. Demo version was reduced because is was pretty long for a demo as I noticed. Full game should be released around 21th January 2013. This is not fixed date. Some feedback will be appreciated. Keep up downloading demo and purchasing full game. Support will be very helpful in this stage. Good day. Thanks.
Fixes
- Minor issues
Changed and added things
- Added all achievements
- Added easter eggs
- Updated music with some new tracks
- Updated gui
This release including
- All planned content
Hello.
So finally Pulse Shift reached beta ! First things first. Demo version was reduced because is was pretty long for a demo as I noticed. Full game should be released around 21th January 2013. This is not fixed date. Some feedback will be appreciated. Keep up downloading demo and purchasing full game. Support will be very helpful in this stage. Good day. Thanks.
Fixes
- Minor issues
Changed and added things
- Added all achievements
- Added easter eggs
- Updated music with some new tracks
- Updated gui
This release including
- All planned content
Tuesday, November 27, 2012
Dev. diary #16
Pulse Shift Update 0.4.1
Hi!
Here is a new update. Chapter 6 is now completed and just few things remaining...
- Fixed stucking on vertical walls
- Other minor issues
Changed and added things
- Rewind also working correctly after using freezing time
- Added 6 levels from Chapter 6
- Added bonus level to Chapter 6
This release including
- All planned content
Hi!
Here is a new update. Chapter 6 is now completed and just few things remaining...
- For those who still waiting and planning pre-order a game, now it is right time. Discount will end on 17 Dec 2012.
- Fixed stucking on vertical walls
- Other minor issues
Changed and added things
- Rewind also working correctly after using freezing time
- Added 6 levels from Chapter 6
- Added bonus level to Chapter 6
This release including
- All planned content
Tuesday, November 13, 2012
Dev. diary #15
Pulse Shift Update 0.4.0
Fixes
- Fixed some technical issues
> Rewinding time while standing on disappearing platforms
> Throwing player away
> Other minor issues
Changed and added things
- Added Chapter 6 theme
- Added 1 level from Chapter 6
- Added new ability called Projection
> Binded to X key
- Added teleport stone type
- Added new button type
- Updated "How to play" gui
- Updated game statistics
> Added "Projection used"
- Draining platform now also slowing down player movement
- Added Mono runtime
> No .Net Framework is required
Fixes
- Fixed some technical issues
> Rewinding time while standing on disappearing platforms
> Throwing player away
> Other minor issues
Changed and added things
- Added Chapter 6 theme
- Added 1 level from Chapter 6
- Added new ability called Projection
> Binded to X key
- Added teleport stone type
- Added new button type
- Updated "How to play" gui
- Updated game statistics
> Added "Projection used"
- Draining platform now also slowing down player movement
- Added Mono runtime
> No .Net Framework is required
Monday, October 15, 2012
Dev. diary #14
Pulse Shift Update 0.3.9
Fixes
- Fixed very rare issue when rewinding time caused wrong rotations
Changed and added things
- Added 3 levels from Chapter 5
- Added bonus level to Chapter 5
Fixes
- Fixed very rare issue when rewinding time caused wrong rotations
Changed and added things
- Added 3 levels from Chapter 5
- Added bonus level to Chapter 5
Tuesday, October 2, 2012
Dev. diary #13
Pulse Shift Update 0.3.8
Fixes
- Fixed pressing buttons over the wall
- Fixed player velocity after using freeze time while falling
Changed and added things
- Better collision for Chapter 5
- Added 3 levels from Chapter 5
- Added cheat modes to options
> Cheats will be unlocked after finishing all bonus levels
- Redesigned main menu
Fixes
- Fixed pressing buttons over the wall
- Fixed player velocity after using freeze time while falling
Changed and added things
- Better collision for Chapter 5
- Added 3 levels from Chapter 5
- Added cheat modes to options
> Cheats will be unlocked after finishing all bonus levels
- Redesigned main menu
Subscribe to:
Posts (Atom)