Pulse Shift Update 0.2.8
Fixes
- Slightly changed code for rotations which causing wrong angle turn.
- Fixed message window lag.
Changed and added things
- Level collision boxes are replaced by falldetect algorithm.
- Changed several levels in Chapter 1
- Added collectable bonuses and bonus level to Chapter 1
- Added Chapter 2 - Hypergate level
- Slightly redesigned theme for Chapter 4
Wednesday, June 20, 2012
Sunday, May 27, 2012
Dev. diary #4
Pulse Shift 0.2.6 Update
- General optimalization
- Faster loadings
- Full 64 bit Pc support
- Redesigned holocube
- No-sound bug fixed
- General optimalization
- Faster loadings
- Full 64 bit Pc support
- Redesigned holocube
- No-sound bug fixed
Saturday, May 19, 2012
Dev. diary #3
News and changes in version 0.2.5 alpha :
- Game no longer requires .Net Framework 4.0 but 2.0 (included in Windows7 and Vista)
- Added collectable bonuses to each level
- Collecting all bonuses in chapter will unlock new special level
- Added "How to play" gui
- Minor gui changes
- Game no longer requires .Net Framework 4.0 but 2.0 (included in Windows7 and Vista)
- Added collectable bonuses to each level
- Collecting all bonuses in chapter will unlock new special level
- Added "How to play" gui
- Minor gui changes
Sunday, May 13, 2012
Thursday, May 10, 2012
Pulse Shift - Movement tutorial
Here is video showing basic gameplay rules. Credits to Kingzozo. (Thanks)
Tuesday, May 8, 2012
Alpha demo available!
-Demo including 3 tutorial and 10 normal levels.
-Update feature was removed from this demo.
To run demo is necessary to have .Net Framework 4.0 installed on your computer.
Sunday, May 6, 2012
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