Pulse Shift Update 0.3.7
Fixes
- Fixed best time in bonus levels
Changed and added things
- Added Chapter 5 theme
- Added 1 level from Chapter 5
- Added new ability called Recharge
> Binded to F key
- Added discharged platforms
- Added new difficulty Extreme
> Almost same as hard but only 3 rewinds are available per level
> Collecting bonus will reset rewinds to 3
- Added ability to skip level
> Player now can skip one level. Completing skipped level will reenable ability.
> Skipped can by only normal levels.
- Removed old rotation controls
- Binded mouse wheel to rewind ability
- Updated "How to play" gui
- Updated game statistics
> Added "Recharge used"
> Added "Jumps"
> Removed "Slow time used"
- Modified rewind effect
- Slightly midified level Pulsing Blade from Chapter 2
Monday, September 17, 2012
Tuesday, August 21, 2012
Dev. diary #11
Pulse Shift Update 0.3.6
Changed and added things
- Optimized theme for Chapter 1
- Updated "How to play" gui
- Game no longer plays same music as in previous level
Changed and added things
- Optimized theme for Chapter 1
- Updated "How to play" gui
- Game no longer plays same music as in previous level
Tuesday, August 14, 2012
Dev. diary #10
Pulse Shift Update 0.3.5
Fixes
- Smoother level rotations
Changed and added things
- Changed collision model for arrow
> Player now must stand at place where arrow points.
- Added 4 levels from Chapter 4
- Added bonus level to Chapter 4
- Added music to Chapter 4
- Redesigned theme for Chapter 4
- Added information to pause menu about collected holokeys
- Binded Tab key for disabling all active effects such as low gravity, time freezing etc.
Fixes
- Smoother level rotations
Changed and added things
- Changed collision model for arrow
> Player now must stand at place where arrow points.
- Added 4 levels from Chapter 4
- Added bonus level to Chapter 4
- Added music to Chapter 4
- Redesigned theme for Chapter 4
- Added information to pause menu about collected holokeys
- Binded Tab key for disabling all active effects such as low gravity, time freezing etc.
Wednesday, August 1, 2012
Dev. diary #9
Pulse Shift Update 0.3.4
Fixes
- Fixed some player collision issues
Changed and added things
- Rewind ability is now also binded to R key
- Added alternative controls for rotations by using mouse buttons
- Changed tutorial due to new rotation controls
- Added sound effects
> Steps
> Jumping
> Dangerous fall indicator
- Added damage effect
- Added ability icons
- Added 4 levels from Chapter 3
- Added Bonus level to Chapter 3
Fixes
- Fixed some player collision issues
Changed and added things
- Rewind ability is now also binded to R key
- Added alternative controls for rotations by using mouse buttons
- Changed tutorial due to new rotation controls
- Added sound effects
> Steps
> Jumping
> Dangerous fall indicator
- Added damage effect
- Added ability icons
- Added 4 levels from Chapter 3
- Added Bonus level to Chapter 3
Tuesday, July 24, 2012
Dev. diary #8
Pulse Shift Update 0.3.3
Fixes
- Better velocity during standing on moving platforms
- Fixed possible shaking of camera
Changed and added things
- Added level time into pause menu
- Added two levels from Chapter 3
- Added effect to freeze time ability
- Added some new models
- Slightly changed material for Chapter 3
Fixes
- Better velocity during standing on moving platforms
- Fixed possible shaking of camera
Changed and added things
- Added level time into pause menu
- Added two levels from Chapter 3
- Added effect to freeze time ability
- Added some new models
- Slightly changed material for Chapter 3
Tuesday, July 17, 2012
Dev. diary #7
Pulse Shift Update 0.3.2
Fixes
- Fixed player velocity after rewinding time
> In some rare case player stop in air and fall down after rewinding
- Fixed moving of platforms
- Fixed some "Retry" bugs
Changed and added things
- Added helper to first level
- Added void falls into statistics
- Added post-effects in some chapters
- Better collision detection in Chapter 1
- Game now before first run of new profile ask automatically for difficulty
- Level Sharp blades from Chapter 1 is now easier
> Modified hard jump part
- Added chapter 3 theme
- Added chapter 3 level
- Added draining platform
Fixes
- Fixed player velocity after rewinding time
> In some rare case player stop in air and fall down after rewinding
- Fixed moving of platforms
- Fixed some "Retry" bugs
Changed and added things
- Added helper to first level
- Added void falls into statistics
- Added post-effects in some chapters
- Better collision detection in Chapter 1
- Game now before first run of new profile ask automatically for difficulty
- Level Sharp blades from Chapter 1 is now easier
> Modified hard jump part
- Added chapter 3 theme
- Added chapter 3 level
- Added draining platform
Wednesday, July 4, 2012
Dev. diary #6
Pulse Shift Update 0.3.0
Fixes
- Fixed rare issue when rotations was locked and unable to use
- Fixed bouncing issue while player stands on bevel platform.
Changed and added things
- Added music to Chapter 2
- Changed several levels in Chapter 2
- Added collectable bonuses and bonus level to Chapter 2
Fixes
- Fixed rare issue when rotations was locked and unable to use
- Fixed bouncing issue while player stands on bevel platform.
Changed and added things
- Added music to Chapter 2
- Changed several levels in Chapter 2
- Added collectable bonuses and bonus level to Chapter 2
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