Monday, September 17, 2012

Dev. diary #12

Pulse Shift Update 0.3.7

Fixes

- Fixed best time in bonus levels

Changed and added things

- Added Chapter 5 theme
- Added 1 level from Chapter 5
- Added new ability called Recharge
  > Binded to F key
- Added discharged platforms
- Added new difficulty Extreme
  > Almost same as hard but only 3 rewinds are available per level
  > Collecting bonus will reset rewinds to 3
- Added ability to skip level
  > Player now can skip one level. Completing skipped level will reenable ability.
  > Skipped can by only normal levels.
- Removed old rotation controls
- Binded mouse wheel to rewind ability
- Updated "How to play" gui
- Updated game statistics
  > Added "Recharge used"
  > Added "Jumps"
  > Removed "Slow time used"
- Modified rewind effect
- Slightly midified level Pulsing Blade from Chapter 2

Tuesday, August 21, 2012

Dev. diary #11

Pulse Shift Update 0.3.6

Changed and added things

- Optimized theme for Chapter 1
- Updated "How to play" gui
- Game no longer plays same music as in previous level

Tuesday, August 14, 2012

Dev. diary #10

Pulse Shift Update 0.3.5

Fixes


- Smoother level rotations

Changed and added things

- Changed collision model for arrow
  > Player now must stand at place where arrow points.
- Added 4 levels from Chapter 4
- Added bonus level to Chapter 4
- Added music to Chapter 4
- Redesigned theme for Chapter 4
- Added information to pause menu about collected holokeys
- Binded Tab key for disabling all active effects such as low gravity, time freezing etc.

Wednesday, August 1, 2012

Dev. diary #9

Pulse Shift Update 0.3.4

Fixes

- Fixed some player collision issues

Changed and added things

- Rewind ability is now also binded to R key
- Added alternative controls for rotations by using mouse buttons
- Changed tutorial due to new rotation controls
- Added sound effects
  > Steps
  > Jumping
  > Dangerous fall indicator
- Added damage effect
- Added ability icons
- Added 4 levels from Chapter 3
- Added Bonus level to Chapter 3

Tuesday, July 24, 2012

Dev. diary #8

Pulse Shift Update 0.3.3

Fixes

- Better velocity during standing on moving platforms
- Fixed possible shaking of camera

Changed and added things

- Added level time into pause menu
- Added two levels from Chapter 3
- Added effect to freeze time ability
- Added some new models
- Slightly changed material for Chapter 3

Tuesday, July 17, 2012

Dev. diary #7

Pulse Shift Update 0.3.2

Fixes

- Fixed player velocity after rewinding time
  > In some rare case player stop in air and fall down after rewinding
- Fixed moving of platforms
- Fixed some "Retry" bugs

Changed and added things

- Added helper to first level
- Added void falls into statistics
- Added post-effects in some chapters
- Better collision detection in Chapter 1
- Game now before first run of new profile ask automatically for difficulty
- Level Sharp blades from Chapter 1 is now easier
  > Modified hard jump part
- Added chapter 3 theme
- Added chapter 3 level
- Added draining platform

Wednesday, July 4, 2012

Dev. diary #6

Pulse Shift Update 0.3.0

Fixes

- Fixed rare issue when rotations was locked and unable to use
- Fixed bouncing issue while player stands on bevel platform.

Changed and added things

- Added music to Chapter 2
- Changed several levels in Chapter 2
- Added collectable bonuses and bonus level to Chapter 2