Tuesday, July 24, 2012

Dev. diary #8

Pulse Shift Update 0.3.3

Fixes

- Better velocity during standing on moving platforms
- Fixed possible shaking of camera

Changed and added things

- Added level time into pause menu
- Added two levels from Chapter 3
- Added effect to freeze time ability
- Added some new models
- Slightly changed material for Chapter 3

Tuesday, July 17, 2012

Dev. diary #7

Pulse Shift Update 0.3.2

Fixes

- Fixed player velocity after rewinding time
  > In some rare case player stop in air and fall down after rewinding
- Fixed moving of platforms
- Fixed some "Retry" bugs

Changed and added things

- Added helper to first level
- Added void falls into statistics
- Added post-effects in some chapters
- Better collision detection in Chapter 1
- Game now before first run of new profile ask automatically for difficulty
- Level Sharp blades from Chapter 1 is now easier
  > Modified hard jump part
- Added chapter 3 theme
- Added chapter 3 level
- Added draining platform

Wednesday, July 4, 2012

Dev. diary #6

Pulse Shift Update 0.3.0

Fixes

- Fixed rare issue when rotations was locked and unable to use
- Fixed bouncing issue while player stands on bevel platform.

Changed and added things

- Added music to Chapter 2
- Changed several levels in Chapter 2
- Added collectable bonuses and bonus level to Chapter 2

Wednesday, June 20, 2012

Dev. diary #5

Pulse Shift Update 0.2.8

Fixes

- Slightly changed code for rotations which causing wrong angle turn.
- Fixed message window lag.

Changed and added things

- Level collision boxes are replaced by falldetect algorithm.
- Changed several levels in Chapter 1
- Added collectable bonuses and bonus level to Chapter 1
- Added Chapter 2 - Hypergate level
- Slightly redesigned theme for Chapter 4

Sunday, May 27, 2012

Dev. diary #4

Pulse Shift 0.2.6 Update
 
- General optimalization
- Faster loadings
- Full 64 bit Pc support
- Redesigned holocube
- No-sound bug fixed
Here is video showing this new features also with 0.2.5 features.

Saturday, May 19, 2012

Dev. diary #3

News and changes in version 0.2.5 alpha :

- Game no longer requires .Net Framework 4.0 but 2.0 (included in Windows7 and Vista)
- Added collectable bonuses to each level
- Collecting all bonuses in chapter will unlock new special level
- Added "How to play" gui
- Minor gui changes
This changes are not included in demo. Demo version is still 0.2.3.

Sunday, May 13, 2012