Pulse Shift Update 0.3.3
Fixes
- Better velocity during standing on moving platforms
- Fixed possible shaking of camera
Changed and added things
- Added level time into pause menu
- Added two levels from Chapter 3
- Added effect to freeze time ability
- Added some new models
- Slightly changed material for Chapter 3
Tuesday, July 24, 2012
Tuesday, July 17, 2012
Dev. diary #7
Pulse Shift Update 0.3.2
Fixes
- Fixed player velocity after rewinding time
> In some rare case player stop in air and fall down after rewinding
- Fixed moving of platforms
- Fixed some "Retry" bugs
Changed and added things
- Added helper to first level
- Added void falls into statistics
- Added post-effects in some chapters
- Better collision detection in Chapter 1
- Game now before first run of new profile ask automatically for difficulty
- Level Sharp blades from Chapter 1 is now easier
> Modified hard jump part
- Added chapter 3 theme
- Added chapter 3 level
- Added draining platform
Fixes
- Fixed player velocity after rewinding time
> In some rare case player stop in air and fall down after rewinding
- Fixed moving of platforms
- Fixed some "Retry" bugs
Changed and added things
- Added helper to first level
- Added void falls into statistics
- Added post-effects in some chapters
- Better collision detection in Chapter 1
- Game now before first run of new profile ask automatically for difficulty
- Level Sharp blades from Chapter 1 is now easier
> Modified hard jump part
- Added chapter 3 theme
- Added chapter 3 level
- Added draining platform
Wednesday, July 4, 2012
Dev. diary #6
Pulse Shift Update 0.3.0
Fixes
- Fixed rare issue when rotations was locked and unable to use
- Fixed bouncing issue while player stands on bevel platform.
Changed and added things
- Added music to Chapter 2
- Changed several levels in Chapter 2
- Added collectable bonuses and bonus level to Chapter 2
Fixes
- Fixed rare issue when rotations was locked and unable to use
- Fixed bouncing issue while player stands on bevel platform.
Changed and added things
- Added music to Chapter 2
- Changed several levels in Chapter 2
- Added collectable bonuses and bonus level to Chapter 2
Wednesday, June 20, 2012
Dev. diary #5
Pulse Shift Update 0.2.8
Fixes
- Slightly changed code for rotations which causing wrong angle turn.
- Fixed message window lag.
Changed and added things
- Level collision boxes are replaced by falldetect algorithm.
- Changed several levels in Chapter 1
- Added collectable bonuses and bonus level to Chapter 1
- Added Chapter 2 - Hypergate level
- Slightly redesigned theme for Chapter 4
Fixes
- Slightly changed code for rotations which causing wrong angle turn.
- Fixed message window lag.
Changed and added things
- Level collision boxes are replaced by falldetect algorithm.
- Changed several levels in Chapter 1
- Added collectable bonuses and bonus level to Chapter 1
- Added Chapter 2 - Hypergate level
- Slightly redesigned theme for Chapter 4
Sunday, May 27, 2012
Dev. diary #4
Pulse Shift 0.2.6 Update
- General optimalization
- Faster loadings
- Full 64 bit Pc support
- Redesigned holocube
- No-sound bug fixed
- General optimalization
- Faster loadings
- Full 64 bit Pc support
- Redesigned holocube
- No-sound bug fixed
Saturday, May 19, 2012
Dev. diary #3
News and changes in version 0.2.5 alpha :
- Game no longer requires .Net Framework 4.0 but 2.0 (included in Windows7 and Vista)
- Added collectable bonuses to each level
- Collecting all bonuses in chapter will unlock new special level
- Added "How to play" gui
- Minor gui changes
- Game no longer requires .Net Framework 4.0 but 2.0 (included in Windows7 and Vista)
- Added collectable bonuses to each level
- Collecting all bonuses in chapter will unlock new special level
- Added "How to play" gui
- Minor gui changes
Sunday, May 13, 2012
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